DICE

DICE is a fast-paced game of probability where players select their own win chance and bet against the system. The goal is simple, roll under your chosen target number to win. Each roll uses verifiabl

Chance and Multiplier

Players can select a target win chance between 0.01% and 98%. The payout multiplier increases as the chosen win chance decreases, meaning riskier bets yield higher potential rewards.

  • High Chance (e.g., 95%) → Safer, smaller payout.

  • Low Chance (e.g., 1%) → Riskier, larger payout.

The game’s multiplier is automatically adjusted to include a house edge, ensuring long-term bankroll sustainability.

Example Multipliers

Win Chance
Approx. Multiplier
Example Outcome

95%

1.042×

Frequent small wins

50%

1.98×

Balanced odds

10%

9.9×

High risk, high reward

0.1%

990×

Rare jackpot roll

Dynamic House Edge

The base house edge begins at 1%, but dynamically adjusts based on liquidity conditions:

Liquidity Level
Adjusted Edge
Player Return (RTP)

High (+25%)

0.8%

99.2%

Normal

1.0%

99%

Low (−25%)

1.2%

98.8%

This creates a responsive environment that attracts more players when liquidity is strong and safeguards the bankroll when liquidity decreases.

Gameplay Flow

  1. Select your win chance (0.01–98%).

  2. The contract generates a random number using VRF.

  3. If the result is below your chosen chance, you win.

  4. The payout is automatically calculated using the game’s multiplier (factoring in the house edge).

DICE combines player-controlled odds, provably fair randomness, and liquidity-linked risk management into one transparent, on-chain experience. The system’s adjustable edge ensures long-term sustainability while maintaining competitive payouts, offering players a fair, strategic, and high-speed betting experience.

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